Wednesday, October 30, 2019

javascript - How to decide when to use Node.js?




I am new to this kind of stuff, but lately I've been hearing a lot about how good Node.js is. Considering how much I love working with jQuery and JavaScript in general, I can't help but wonder how to decide when to use Node.js. The web application I have in mind is something like Bitly - takes some content, archives it.




From all the homework I have been doing in the last few days, I obtained the following information. Node.js




  • is a command-line tool that can be run as a regular web server and lets one run JavaScript programs

  • utilizes the great V8 JavaScript engine

  • is very good when you need to do several things at the same time

  • is event-based so all the wonderful Ajax-like stuff can be done on the server side

  • lets us share code between the browser and the backend

  • lets us talk with MySQL




Some of the sources that I have come across are:





Considering that Node.js can be run almost out-of-the-box on Amazon's EC2 instances, I am trying to understand what type of problems require Node.js as opposed to any of the mighty kings out there like PHP, Python and Ruby. I understand that it really depends on the expertise one has on a language, but my question falls more into the general category of: When to use a particular framework and what type of problems is it particularly suited for?


Answer



You did a great job of summarizing what's awesome about Node.js. My feeling is that Node.js is especially suited for applications where you'd like to maintain a persistent connection from the browser back to the server. Using a technique known as "long-polling", you can write an application that sends updates to the user in real time. Doing long polling on many of the web's giants, like Ruby on Rails or Django, would create immense load on the server, because each active client eats up one server process. This situation amounts to a tarpit attack. When you use something like Node.js, the server has no need of maintaining separate threads for each open connection.




This means you can create a browser-based chat application in Node.js that takes almost no system resources to serve a great many clients. Any time you want to do this sort of long-polling, Node.js is a great option.



It's worth mentioning that Ruby and Python both have tools to do this sort of thing (eventmachine and twisted, respectively), but that Node.js does it exceptionally well, and from the ground up. JavaScript is exceptionally well situated to a callback-based concurrency model, and it excels here. Also, being able to serialize and deserialize with JSON native to both the client and the server is pretty nifty.



I look forward to reading other answers here, this is a fantastic question.



It's worth pointing out that Node.js is also great for situations in which you'll be reusing a lot of code across the client/server gap. The Meteor framework makes this really easy, and a lot of folks are suggesting this might be the future of web development. I can say from experience that it's a whole lot of fun to write code in Meteor, and a big part of this is spending less time thinking about how you're going to restructure your data, so the code that runs in the browser can easily manipulate it and pass it back.



Here's an article on Pyramid and long-polling, which turns out to be very easy to set up with a little help from gevent: TicTacToe and Long Polling with Pyramid.


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